simulation

Forester 2 is getting closer to release.

Monday, April 19th, 2010 | Building Things, Forester, Max/MSP, Software News | 7 Comments

I’ve finally had chance to work more on Forester 2. You can see my progress in the video below. I decided to ditch the 2D forest in favor of a 3 dimensional ocean. The idea is that you’ll be able to drop sound-files directly into the interface which will then be carried around the environment by the oceanic currents.

The software came from an idea i had tried out in processing (look) and later implemented in Max/MSP/Jitter.

In line with my growing philosophy of keeping choice and expectations down and being happily surprised with the results you will have very little control over what happens to your sounds. I plan to implement limited control over the the nature and directions of the currents but as in life you’ll pretty much have to let nature run its course.

I recommend watching the following in full screen 720 HD mode if you can.

Take care,

Leafcutter John.

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